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You might wish to disable HyperThreding of your Intel CPU in motherboard system BIOS setup utility or set your AMD FX CPU to advertise one core per module if you happen to experience CPU-related performance issues in BM.Īs for recommended GPUs: so far I have tested how does the game perform with nVIDIA chips I had on hand. With Core i5/i7 and AMD FX CPUs SMT had been reported to cause performance regressions sometimes. Low frequency quad core CPU would perform worse than high frequency dual-core or triple core CPU.Īim for 3GHz+ Intel Core i3/i5/i7 or 3.5GHz+ Athlon II/Phenom II or 3.8GHz+ AMD FX or AMD Socket FM1/FM2 AXX CPUs to be on a safe side. Memory requirements are at least 512MB of video card onboard memory (preferably of a GDDR5 kind or at least of GDDRx kind and not an ordinary DDRx one) and about 1GB of free system memory available for game engine to use. Q1: What are the real minimal system requirements for Black Mesa (from here on would be referred as BM) to get almost lag-free gameplay experience?Ī1: You would need a videocard with a decent peak fillrate and a fast enough CPU with at least two cores. Please check the Troubleshootings page instead. Part of the reason why the game is having problems on Intel is that of legacy source engine code that doesn't like running mat_dxlevel 95 and shade model 3.0 on Intel GPUs (for good reasons).įor the time being, we can recommend some workarounds for Intel and other integrated GPU users facing problems like flashlight not working or black props.This FAQ is deprecated. Its just that we didn't care about Intel GPU during development.
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That being said, we didn't intentionally make any changes to make game crash or stop working on intel. So it wasn't worth it to support or invest significant time on Intel at the moment, especially with so many other higher priority tasks on the list necessary for shipping Xen. Xen levels will be more demanding than EarthBound Levels.
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Even the Intel GPUs with DX10 level feature set were not giving us good enough performance on Earthbound levels. We are using DX9 with extensions or Dx9Ex and some of those features became standard only with dx10 level cards among all the vendors.ĭuring development, we found that Intel GPUs were not good enough to even maintain stable 30 fps so we decided to drop the support for Intel and other integrated GPU for the time being. Our minimum system specs requires a dedicated GPU AMD or Nvidia. Regarding Flashlight and Black Prop/Model bugs on Intel GPU.
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